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AES New York 2019 to feature extensive Game Audio & XR Track events taking place October 16 – 19 at the Javits Center.

 


Press Release
Contact: Robert Clyne
robert.clyne@aes.org
Tel: (615) 662-1616 x17


 

 

FOR IMMEDIATE RELEASE


AES New York 2019 to Feature Extensive Game Audio & XR Track


New York, NY, October 15, 2019 — The upcoming Audio Engineering Society (AES) New York 2019 convention, taking place October 16 – 19 at the Jacob Javits Center, will feature an extensive Game Audio & Extended Reality (XR) Track, giving attendees the opportunity to hear first-hand from experts in the field. Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy, and the Game Audio & XR Track at the 147th AES International Pro Audio Convention promises to deliver the latest technologies, developers, and ideas.

Highlights are slated to include the following sessions:

Abbey Road Spatial Audio Forum—Music Production in VR and AR” will take place on Wednesday morning, October 16. Chair Gavin Kearney (University of York) will be joined by panelists Stephen Barton (Respawn Entertainment/EA, and Afterlight Inc.), Axel Drioli (Philharmonia Orchestra), Oliver Kadel (1.618 Digital), Muki Kulhan (Muki International), Hyunkook Lee (University of Huddersfield) and Mirek Stiles (Abbey Road Studios). With virtual and augmented reality offering new platforms for the creation, this panel will be looking at workflow challenges for recording, mixing, and distributing music for VR and AR.

Also on Wednesday morning, “Interactive AR Audio Using Spark” will feature moderator Dren McDonald, alongside Kristi Boeckmann, Matt Nichols and Grey Robbins (all four from Facebook). In the past year, over a billion people have used SparkAR experiences in apps such as Messenger, Messenger Kids, Instagram, the Facebook app, and in devices such as Portal, with AR is becoming mainstream. This panel will set out inspire others in the interactive audio community to dive into AR audio to see what they can create.

Later on Wednesday, “Real-time Mixing and Monitoring Best Practices for Virtual, Mixed, and Augmented Reality” will feature Scott Selfon of Facebook Reality Labs (Oculus Research). This talk will cover the current state of the art for mixing and monitoring techniques, from the actual process, to ever-evolving standards, to robustly handling the variety of authored and implemented content, playback environments, and scenarios.

Also on Wednesday afternoon, “Spatial Storytelling in Games” will feature a super-star panel of Cedric Diaz (Senior Sound Designer, People Can Fly), Jason Kanter (Audio Director, Avalanche Studios), Phillip Kovats (WWS Sound, Sony Interactive Entertainment) and Mark Petty (Gearbox Software), alongside moderator Rob Bridgett (Eidos Montreal). In this exciting panel discussion, industry experts with deep experience in authoring narrative content for spatial audio entertainment platforms will discuss the incredible opportunities and challenges of bringing stories to life using spatial elements.

Audio Productivity in Mixed Reality” will take place on Thursday, October 17. Presenters will include Sally Kellaway and Joe Kelly, both of Microsoft, who will discuss a number of approaches to designing and implementing audio features for enterprise and consumer applications where productivity of the user is the goal.

On Friday, October 18, “Borderlands 3 - The Wild West of Atmos” will feature presenters Brian Fieser and Mark Petty (Gearbox Software), alongside Julian Kwasneski and William Storkson (Bay Area Sound). This event will cover topics including: Emitter / object based in game design vs rendered 7.1.4 assets, spatialization in Dolby Atmos environments from the player perspective and using 7.1.4 discreet as a tool to better understand inconsistencies in game / run time spatial information.

For more information on the entire program for the Game Audio & XR Track, please visit http://www.aes.org/events/147/gameaudio/. The Game Audio & XR Track is open to attendees with an All Access badge, available now at Advance Registration discount pricing with AES Members and Students receiving significant savings. Find out more about the AES New York and register now at aesshow.com.


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Photo Caption: AES New York 2019 to feature extensive Game Audio & XR Track events taking place October 16 – 19 at the Javits Center.

About the Audio Engineering Society
The Audio Engineering Society, celebrating over 70 years of audio excellence, now counts over 12,000 members throughout the U.S., Latin America, Europe, Japan and the Far East. The organization serves as the pivotal force in the exchange and dissemination of technical information for the industry. Currently, its members are affiliated with 90 AES professional sections and more than 120 AES student sections around the world. Section activities include guest speakers, technical tours, demonstrations and social functions. Through local AES section events members experience valuable opportunities for professional networking and personal growth. For additional information, visit aes.org.

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