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If It’s About Audio,
It’s At AES

 


Press Release
Contact: Robert Clyne
robert.clyne@aes.org
Tel: (615) 662-1616 x17


 

 

FOR IMMEDIATE RELEASE


Get In the Game: 139th International Audio Engineering Society
Convention To Offer Wide Variety of Game Audio Events


— AES 139th Convention’s Game Audio Track sessions and expert presenters to
cover the latest audio technologies and developments for gaming sound —


New York, NY, September 29, 2015 — Gaming has overtaken movies and music as the most popular form of entertainment, and the 139th AES Game Audio Track will cover the latest developments and technologies in the field at this year’s 139th AES International Convention, October 29 – November 1, 2015, at the Jacob Javits Center in New York City.

“Game audio is possibly the most technologically advanced and fastest growing segment in the audio field and the AES has been on top of this industry sector since its infancy,” said Steve Martz, 139th AES Game Audio Track Chair. “Our Game Audio Track is the place to keep pace with the cutting edge, whether you’re a professional working in the field or looking to it as a career or an alternate source of income.”

The 139th Convention’s Game Audio Track features a diverse program of topics and presenters beginning with the Thursday, October 29 keynote speech to be given by Michael Abrash, Chief Scientist of leading virtual reality company Oculus VR—at press time, it was announced that Oculus will additionally participate in the convention as sponsor of the Game Audio Track. Thursday’s sessions kick off with “Reinventing the Sound for Call of Duty: Advanced Warfare” presented by Sledgehammer Games – Activision’s David Swenson. Among the other Thursday sessions is “Audio Shorts – Indie Edition,” with the theme “Big Games From Little Studios.” In the Audio Shorts presentations, three presenters will discuss the creation of their titles with a poster session following to allow attendees to experience the demo up-close.

In Friday, October 30’s Game Audio paper presentations, “Real Time Morphing of Impact Sounds” will host Sadjad Siddiq of Square Enix Co., Ltd., presenting a paper on a new method of morphing two sounds to synthesize entirely new ones. Leonard J. Paul of Toronto’s School of Video Game Audio will also discuss the use of Pure Data (Pd) as a free game audio engine for game studios with limited budgets and for educational purposes.

Aspiring game sound designers will want to check out Saturday’s “Game Audio Careers – Blazing a Path to Your Future,” where a panel of five top creative professionals, lead by Stephen Harwood, Jr, Chair of the Education Working Group of the Interactive Audio Special Interest Group, will give advice on how to get that first gig in the big business of games, whether you’re a newbie or a film, TV or music production veteran. “Game Audio Education – New Opportunities for Students” will host Steve Horowitz from San Francisco’s Game Audio Institute, Berklee’s Michael Sweet and others who will talk about degree programs and alternatives inside and outside the traditional educational system.

Sunday, November 1 ventures into the the structure and deployment strategies for multiple music tracks composed in a system of dynamic layers in the session “Interactive Music of the LittleBigPlanet Franchise: Dissecting A Complex, Multi-Component System.” The presenter, Composer Winifred Phillips, has over 11 years of game industry experience, including six games in the famous LittleBigPlanet franchise.

Additional information and a complete listing of Game Audio Track events is available at http://www.aes.org/events/139/gameaudio/.

For the latest information on the AES139 Convention in New York City and how to register for your FREE Exhibits-Plus or premium All Access badge, visit http://www.aes.org/events/139/.


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About the Audio Engineering Society

The Audio Engineering Society was formed in 1948 and now counts over 14,000 members throughout the U.S., Latin America, Europe, Japan and the Far East. The organization serves as the pivotal force in the exchange and dissemination of technical information for the industry. Currently, its members are affiliated with more than 75 AES professional sections and more than 95 AES student sections around the world. Section activities may include guest speakers, technical tours, demonstrations and social functions. Through local AES section events, members experience valuable opportunities for professional networking and personal growth. For additional information visit http://www.aes.org.

AES Marketing Communications:
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